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/*:
 * 析构器只适用于类类型，当一个类的实例被释放之前，析构器会被立即调用。析构器用关键字 deinit 来标示，类似于构造器要用 init 来标示。
 
 * Swift 会自动释放不再需要的实例以释放资源。
 
 * 在类的定义中，每个类最多只能有一个析构器，而且析构器不带任何参数和圆括号，如下所示：
 ```
 deinit {
     // 执行析构过程
 }
 ```
 
 * 析构器是在实例释放发生前被自动调用的。你不能主动调用析构器。子类继承了父类的析构器，并且在子类析构器实现的最后，父类的析构器会被自动调用。即使子类没有提供自己的析构器，父类的析构器也同样会被调用。
 
 * 因为直到实例的析构器被调用后，实例才会被释放，所以析构器可以访问实例的所有属性，并且可以根据那些属性可以修改它的行为（比如查找一个需要被关闭的文件）。
 */

import Foundation

class Bank {
    static var coinsInBank = 10_000
    static func distribute(coins numberOfCoinsRequested: Int) -> Int {
        let numberOfCoinsToVend = min(numberOfCoinsRequested, coinsInBank)
        coinsInBank -= numberOfCoinsToVend
        return numberOfCoinsToVend
    }
    static func receive(coins: Int) {
        coinsInBank += coins
    }
}

class Player {
    var coinsInPurse: Int
    init(coins: Int) {
        coinsInPurse = Bank.distribute(coins: coins)
    }
    func win(coins: Int) {
        coinsInPurse += Bank.distribute(coins: coins)
    }
    deinit {
        Bank.receive(coins: coinsInPurse)
    }
}

var playerOne: Player? = Player(coins: 100)
print("A new player has joined the game with \(playerOne!.coinsInPurse) coins")
// 打印“A new player has joined the game with 100 coins”
print("There are now \(Bank.coinsInBank) coins left in the bank")
// 打印“There are now 9900 coins left in the bank”

playerOne!.win(coins: 2_000)
print("PlayerOne won 2000 coins & now has \(playerOne!.coinsInPurse) coins")
// 打印“PlayerOne won 2000 coins & now has 2100 coins”
print("The bank now only has \(Bank.coinsInBank) coins left")
// 打印“The bank now only has 7900 coins left”

playerOne = nil
print("PlayerOne has left the game")
// 打印“PlayerOne has left the game”
print("The bank now has \(Bank.coinsInBank) coins")
// 打印“The bank now has 10000 coins”

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